Monster Hunter Wilds' release is just around the corner and Capcom wants to reassure fans that the game will be more flexible than all of the previous installments. Embracing an open-world design is a bold step for theMonster Hunterfranchise, even if the series has always dabbled with the idea by providing players with expansive environments filled with gigantic beasts.That sense of scale and freedom lives on inWildsbut it’s going to be more profound than ever before.

PerDot Esports,Monster Hunter Wildsdirector Yuya Tokuda explained thatthe developers wanted to encourage players to embrace their own playstylerather than locking them into one activity:

Seikret and Hunter in front of an Iceborne keyart.

“If there’s one thing I really want people to feel within the changing environments,it’s for players to find what they want to do, to decide freely if they want to go hunt, if they want to just go explore, and put that in action. I want players to do what they feel like they want to do, and [for them] to be able to do that.”

Tokuda further explains that the addition of changing environments and herds of smaller creatures rushing to fight alongside an alpha monster goes a long way toward makingWilds​​​​​​more immersive. The director elaborates that the ability to simply walk out of one’s camp to embark on a hunt rather thanselecting a mission from a menu provides an unprecedented feeling of freedom.

Monster Hunter Wilds Balahara fight, showing the player sliding on sand as the rocky snakelike creature fires mud out of its mouth.

Capcom Put Environments, Exploration & More To The Forefront In Monster Hunter Wilds

Hunting Monsters Has Never Been This Liberating

Monster Hunter Wildswill retain the satisfying progression curve of previous games, butCapcom has also focused on providing a more seamless experience. Many of the menus and loading screens that would previously interrupt players have been adjusted to fit organically into gameplay. The goal is to provide users with more time playing the game rather thanwaiting for the action to beginand whilepreviews have been positive, fans will have to wait until release to see it all in action.

To help users adapt to theMonster Hunter Wilds’weather and changing environments,Capcom has broken tradition by allowing players to bring two weapons into the field. Not only does thisprovide more freedomin how enemies are fought, but it also allows more opportunities to experiment with a wider variety of playstyles. Building a solid character is half the fun ofMonster Hunterso having two weapons in play doubles the possibilities when it comes to creating uniquely powerful hunters.

monster-hunter-wilds-tag-page-cover-art.jpg

Monster Hunter Wilds' Customization Has Learned From Iceborne In Both The Best & Worst Ways Possible

Monster Hunter Wilds will have some of the series' most varied customization options and seems to be learning from Iceborne specifically.

The Weapons System Is Vast In Monster Hunter Wilds

A Breath Of Fresh Air

As excited as I am to seeMonster Hunter Wilds' dynamic environments,the opportunity to play with both a primary and secondary weapon is what’s most appealing. I enjoy trying out new weapons but often felt discouraged by previous games after investing so much time into a specific build. I’m eager to try it because it’s the kind of change that could really shape the future of the series.

Monster Hunter Wilds Press Image 1

Monster Hunter Wilds Press Image 2

Monster Hunter Wilds Press Image 3

Monster Hunter Wilds Press Image 4

Monster Hunter Wilds Press Image 5

Monster Hunter Wilds Press Image 6

Monster Hunter Wilds Press Image 7