I knew going intoCivilization 7that some changes had been made to its combat system, but I reserved judgment on that until I played the game for myself. Even after playing for several hours,I was somewhat torn on the changes, and I still haven’t fully made up my mind. As a long-time fan of the series, I could appreciate what they were going for, but also I wasn’t sure I liked this new style of fighting compared to the old one.

Probablythe biggest change toCiv 7’s combat is its new Commander units. These represent one of the many waysCivilization 7attempts to streamline its gamesby cutting down on micromanagement. There is also anew combat system for sieges inCiv 7that adds some depth to the process of taking settlements. Trying to decide if I liked them or not also made me reconsider how I evaluate changes made to my favorite game series and why.

Charlemagne and Catherine the Great in Civ 7

How Civ 7 Combat Is Different From Civ 6

Civ 7 Adds New Commanders And Changes Sieges

Starting with one of the mostsignificant changes fromCiv 6,Civ 7now includes new Commander units.These represent military leaders within one’s civilization and have some new special abilities. Commanders can store other military units, allowing entire armies to be moved without having to individually move each unit. Commanders also gain levels in combat that unlock bonuses that they can grant to the units within their area of effect. Additionally, Commanders can issue orders for coordinated attacks and allow reinforcements to travel to their position automatically.

All Civ 7 Leaders Confirmed (So Far)

Civilization 7 has several leaders available for players to guide through the Ages of the game, each with their own strengths and focus.

Civilization 7also introduced some new nuances to attacking and defending settlements. Whereas previously, players simply had to capture the city center of a given settlement, new urban districts and upgrades make taking a settlement a bit more complicated. However, attackers now also have the opportunity to swing combat in their favor by taking control of a city’s upgrades and turning them against their controllers. Interestingly enough, coastal cities can now be captured by certain naval units, adding a new consideration to where you’re building your settlements and how you’re defending them.

Civ 7 City With Aerodome & Coffee Factory Resources

Pros Of Civ 7’s Combat Changes

Adding Complexity To Taking Settlements Is A Huge Win

I knew right away that I would really enjoy some changes toCivilization 7’s combat. For instance, it always sort of bothered me that an entire city could be taken with just a single tile. It felt like, depending on the city center’s placement, it was sometimes easy to cheese a victory by attacking that specific tile from an angle that was hard to defend.Now that taking another civilization’s city can require more steps, combat feels more interesting. There can be multiple targets you need to take out, with pros and cons about which you target first.

By making naval units more important,Civ 7opens up new strategies.

The ability to take coastal settlements with naval units is also a huge improvement. Taking a coastal or island settlement used to be a real hassle when you needed to bring a land unit across the sea to capture it, even if you had already destroyed its defenses with naval units. This made ships feel underwhelming, and I often found myself ignoring my naval forces and prioritizing those that could take settlements. By making naval units more important,Civ 7opens up new strategies.

Cons Of Civ 7’s Combat Changes

Streamlining Combat With Commanders Takes Away Some Key Elements

In general,I’m not a big fan ofCivilization7’s Commander units, for a few reasons. First, I’m not a fan of having a specific unit be the only type that receives promotions and upgrades. In thepreviousCivilizationgames, individual units were promoted based on experience, and you could choose the bonuses they would get from it. This allowed me to choose upgrades on an individual basis and create different types of specialists within my army. This would allow me to know where to deploy certain units, based on the upgrades I gave them.

I’m also a little torn about the idea of making it easier to transport large armies. While it can be nice to save time, it also flattens the strategy of the game a bit.How I would get my army from one place to another used to be something I had to consider as part of my strategy. Say an enemy settlement is nestled comfortably behind tough terrain. My army would be injured by defenders while trying to reach my destination. This forced me to be strategic in how I approached a settlement, and where I put my own.

Civ 7 Commander Unit During Combat

Now that a Commander can pack and unpack an army,how an army travels doesn’t require as much planning. An obstacle may temporarily slow down this one unit, but that’s not a big deal because you don’t have to find a way to snake an entire army through a narrow passage. You can just bring your Commander through and unpack once you’re past the difficult terrain. This makes geographical features feel like they matter less during combat, which somewhat takes away from my sense of immersion.

I can see why some players would find the old style of transporting troops to be tedious, but I liked that war was a more arduous process in olderCivilizationgames. For one thing, combat is only one of several ways to play the game. Difficulties surrounding combat help balance it against the other victory conditions. Also, from an immersive standpoint,I don’t think war should be streamlined and easy. I always saw the difficulties of moving armies and the drawn-out process of combat asCiv’s way of illustrating the realities of war.

A battle between two armies in Civilization VII

Why I Still Can’t Decide If I Like Civ 7’s New Combat System

Often when frustrated by certain elements ofCiv 7’s new combat mechanics, I found myself wondering, “Is it bad, or is it just different?” I have a lot of hours logged onCiv 6, and even more onCiv 5. When transitioning from5to6, I remember having some similar growing pains while figuring out the new system. However, I came to really enjoy it, andnow here I am wishingCiv 7was more like6.

This issue I have has made me realize that I have recently found myself entering my “old man yelling at clouds” era of gaming, something I’m trying to work on. I’ve been playing games for around 25 years, having gotten my start on my mom’s old NES when I was a kid. While I’ve never stopped playing and enjoying new games,I have noticed myself sometimes criticizing newer games in my favorite series for being too different from older installments. While everyone is entitled to their own opinion, I have started questioning the validity of my complaints.

Lafayette in front of a map of America in Civilization 7

Civ 7’s Lafayette Reveal Is Fun, But It Highlights A Growing Leader Problem

Civilization games have always been wonderful tools that teach players bits of history in a fun way, but leaders could use a bit of a change.

I think part of this issue stems from the fact that some of my old favorites have become difficult to play. If someone prefers older novels or movies, it’s not hard to find them, but some games even as recent as 2010’sSpider-Man: Shattered Dimensionscan be difficult to find. Thankfully, this seems like less of an issue now, and more old games are being made available digitally. Changes to my favorite franchises, therefore, don’t mean old gameplay features I enjoyed disappearing or becoming difficult to find and can appreciate them for the innovations they are.

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Civilization 7’s changes have started to grow on me over the hours I’ve spent playing the game, and I will likely end up enjoying the game the same way I did withCivilization 6. Like any change in the newCiv, or changes in any game franchise, whether they are good or bad will be a matter of opinion. Either way, I think it’s worth at least giving new mechanics a shot, even if they aren’t immediately appealing to you. While I still have some reservations, I am confident that I will eventually enjoyCivilization 7as much as6.

Sid Meier’s Civilization VII Press Image 1

Sid Meier’s Civilization VII Press Image 2

Sid Meier’s Civilization VII Press Image 6

Sid Meier’s Civilization VII Press Image 3